Card Grading System & Regrading Guide
DIRECT ANSWER:
- Is it worth it early game? No. Grading fees and turnaround time eat up early liquid cash. Only start grading once you pull cards with a raw market value of $300 or higher.
- How the RNG works: Grade results (from 1 to 10) are purely randomized based on the game's internal weighting. The workbench does not increase grading odds; workbenches are only used to pack bulk card boxes.
- CRITICAL WARNING: Once a card is encased in a protective grading slab, it CANNOT be added to your personal battle deck. Do not grade cards you intend to play with!
1. Grade Multipliers & Profit Margins
Grading multiplies a card's baseline market value, but lower grades can cause net losses:
| Grade | Value Multiplier | Net Profit Impact | Strategy |
|---|---|---|---|
| Grade 10 (Gem Mint) | ~3.0x to 5.0x | Massive profit windfall | Display in high-end glass case |
| Grade 9 (Mint) | ~1.8x to 2.2x | Solid return | Sell at +20% markup |
| Grade 8 (Near Mint) | ~1.1x to 1.3x | Barely breaks even | Regrade if card is $500+ |
| Grade 7 or lower | ~0.6x to 0.9x | Net Loss (below raw value) | Send for Regrading |
2. The Regrading Loop Explained
If you get an unlucky Grade 6 or 7 on a card worth $1,000 raw:
- Do not sell it at a loss.
- Submit the graded slab back through the grading application.
- Pay the service fee again to crack the slab and roll a new RNG grade.
- Top players repeat this loop until high-tier cards hit at least Grade 9 or Grade 10 before placing them into showcase cabinets.
3. Which Cards Should You Grade?
- Always Grade: Secret Rare Ghost Foils, Full-Art Legendaries with raw value > $300.
- Never Grade: Common cards, bulk holos under $50 (grading fee exceeds potential appreciation).
- Keep Raw: Any powerful card you plan to keep in your deck for customer tournament battles.
4. Summary & Verification
- Tested on: Version 0.40+ on PC / Steam.
- Key Takeaway: Card grading is a high-roller mechanic for $300+ pulls. Never grade battle deck staples, and use the regrading loop to rescue unlucky rolls.